- KERBAL SPACE PROGRAM GAME LOADS ZOOMED IN ON BUILDINGS MODS
- KERBAL SPACE PROGRAM GAME LOADS ZOOMED IN ON BUILDINGS SERIES
A jump gate is sent to Alpha Centauri to claim a foothold in interstellar space. In the 21st Century, mankind researches and builds two jump gates between Earth and Mars, giving ships instant travel between the two planets using wormholes.
KERBAL SPACE PROGRAM GAME LOADS ZOOMED IN ON BUILDINGS SERIES
The backstory of the X Universe games is told in the Farnham's Legend series of science fiction novels by Helge Kautz. So "trade, fight, build, think." In all the X games, the player must build an economic empire in order to buy ships, weapons, and space stations, so he or she can discover and explore. Go away.Of course, the danger is always present, depending on your actions. I did land it on top of the VOB helipads and plant a flag, so it works well enough at the KSC. Basically the same airframe but with like 3x the vertical thrusters. I have some newbies filling in for the veterans, who are currently on an. Unfortunately I haven't managed to land on it yet.Īpproaching Pride Rock. If I can land on that then I should be able to land on anything. There's a nice cliff near the KSC which I call Pride Rock. Maybe I could even establish a refuelling base somewhere. But with drop tanks it might be possible to reach anywhere on Kerbin. I haven't tested the range yet, but it's probably not very good. It is apparently capable of entering an unrecoverable flat spin, so that's cool. However it is very fun to fly around the mountains with it. The airframe might need some maintenance. Fortunately the landing gears are capable of surviving a pretty rough landing.įirst STOL landing. The engine is shut off, so there is no go-around. The vertical engines only have enough power to slow descent, not eliminate it, so it must be timed so that you are landing at a speed just high enough for the wings to still have some lift. In order to perform a short landing, I have an action group to shut off the forward engines. After many, many design iterations, I have an aircraft capable of landing in a couple of aircraft lengths. I was worried that vertical engines would flame-out due to lack of airflow, however this doesn't seem to be an issue. I did some experimentation with VTOL and STOL with a plan to help with exploration of Kerbin. It really helps when landing, otherwise there's a tendency for terrain to suddenly look very rough when you're already committed. I found a trick to increase LOD, however increasing it too much will kill the framerate and loading times, so I just increased it a little bit. Now I just need to do north and south poles.
KERBAL SPACE PROGRAM GAME LOADS ZOOMED IN ON BUILDINGS MODS
Too bad it doesn't support my mods yet, so I rolled back to 1.3.1. After that I guess it will be time to see the rest of the neighbourhood. Anyway now I am just finishing my exploration of the Mun and then will finish Minmus. The space station helps with this because you can process research up there and also level up your crew. The savings come from never needing to come back down. The real savings don't come from making rockets that can be recovered.
![kerbal space program game loads zoomed in on buildings kerbal space program game loads zoomed in on buildings](https://thepcgames.net/wp-content/uploads/2020/07/Kerbal-Space-Program-Shared-Horizons-Free-Download.jpg)
I also brought up a spacecraft designed for ferrying crew between space stations. Refuelling mission to the Kerbin space station just prior to docking Fortunately I have gotten pretty good at docking now, it only takes maybe 5 minutes to dock once you understand it. You can have as much delta-v as you want as long as you have the patience and money to send up refueling missions. All you really need is to set up space stations to act as refueling stations. I unlocked the nuclear thruster and now I am realising that I probably won't need to wait for launch windows. I have no problem with this but when I reloaded it disappeared. For some reason the overlay glitched out and was visible in normal flight. I don't know what the point was but I did it. We didn't pick an optimal LZ, but everything is in one pieceĪnyways I did polar surveys of the Mun and then Kerbin.
![kerbal space program game loads zoomed in on buildings kerbal space program game loads zoomed in on buildings](https://venturebeat.com/wp-content/uploads/2015/10/KSPimage09.png)
The current state of the Kerbin space station, complete with science reentry and Kerbal reentry modulesįuelling up a space station in preparation for entering a solar orbit for asteroid mapping 0 I had a small heart-attack as the science modules flipped into the water, but the science made it home Fortunately it survived reentry and brought some science with it Then I realised I forgot to put control pods on each science container, so the whole thing had to come back.
![kerbal space program game loads zoomed in on buildings kerbal space program game loads zoomed in on buildings](https://c.opencritic.com/images/games/562/mPZNoSbP21cZO4f0vLDUTfdmmARb971G.jpg)
I designed this science reentry module for cheaper recovery of science. The Mun space station with landers and transporters I don't think this was an intended use of the Rovemate, but it works really well for finding anomalies My probe to Eve should at least be arriving soon.
![kerbal space program game loads zoomed in on buildings kerbal space program game loads zoomed in on buildings](https://i.ytimg.com/vi/5pZYyIc2_2E/maxresdefault.jpg)
However something should hopefully come up soon. Unfortunately I am currently unable to find a suitable launch window to any planet atm. I was able to unlock a few more techs, and am pretty close to having the KSC fully upgraded. Picked up a bunch of money rescuing someone there and also planting a flag.